Hey sam this should look familiar Rates:
Everybody needs to put this in their console (Press ~ while not playing anything to open it)
rate 10000
cl_cmdrate 30
cl_updaterate 20
These are standard rates. If you think your customization is better then by all means go for it.
Ping:
On this server the ping limit is 300ms. If your ping is any higher the server will automaticly kick you.
PIng is mainly affected by your distance to the server and how fast your internet connection is.
To check your ping type in
net_graph 3
into your console to check your ping and fps (Hope that fps is high).
Lag:
Lagging is when you seem to slow down and your actions are harder to do or won't do at all. It may be because of the server, you, or other people.
If you do experience lag then do the following steps
1. Correct your rates
2. Check if your ping is too high
3. Check other people's ping
4. Ask if anybody else is lagging
5. If you are the only one then your computer may not be able to handle the graphic of the map (You have low fps).
Advanced:
Here are some thing you can do to increase your fps or make your experience more enjoyable
Launch Options:
Type this in your launch options (Right click shortcut and put this in next to your shortcut like
Ex. "C:\Program Files\Counter-Strike Source\hl2.exe" -steam -game cstrike -console -dxlevel 81 -heapsize 262144
Type this in to use what DirectX level you want to use. The level indicates what version of DirectX you want to use. Choosing lower than what your graphic card can handle may imporve FPS.
-dxlevel 95 for DirectX 9c
-dxlevel 90 for DirectX 9
-dxlevel 81 for DirectX 8.1
Heapsize
Type this in to allocate how much memory should be allocated to CS:S.
512MB System Memory: -heapsize 262144
1GB System Memory: -heapsize 524288
2GB System Memory: -heapsize 1048576
Casey's Config
This is a configuation to lower graphics quality but increase fps.
// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_
cl_cmdrate "30"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "20"
rate "10000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_
This will help a bit if you want to use it. Don't use it if you don't know anything.
Put this in
C:\Program Files\Counter-Strike Source\cstrike\cfg\autoexec.cfg
User commands
Put this into chat
@browse - go to website like google
ff - displays wheter friendly fire is on
nextmap - displays nextmap
rank - displays rank
rtv or rockthevote - enters rock the vote to change map
statsme - display your stats
thetime - displays the time in central time zone
timeleft - display the timeleft before next map change
top - displays the top rank players
votekick - vote on kicking a player
Oh and sam post your config plz