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{E0!} Clan Forum » Counter-Strike: Source » General Discussion » Some Stuff for server
Some Stuff for server
movingTargetDate: Wednesday, 2007-07-04, 12:11 PM | Message # 1
Juggernaut

Juggernaut

Messages: 143
Respect: 10
Status: Offline
Hey sam this should look familiar

Rates:

Everybody needs to put this in their console (Press ~ while not playing anything to open it)
rate 10000
cl_cmdrate 30
cl_updaterate 20

These are standard rates. If you think your customization is better then by all means go for it.

Ping:

On this server the ping limit is 300ms. If your ping is any higher the server will automaticly kick you.

PIng is mainly affected by your distance to the server and how fast your internet connection is.

To check your ping type in

net_graph 3

into your console to check your ping and fps (Hope that fps is high).

Lag:

Lagging is when you seem to slow down and your actions are harder to do or won't do at all. It may be because of the server, you, or other people.

If you do experience lag then do the following steps

1. Correct your rates

2. Check if your ping is too high

3. Check other people's ping

4. Ask if anybody else is lagging

5. If you are the only one then your computer may not be able to handle the graphic of the map (You have low fps).

Advanced:

Here are some thing you can do to increase your fps or make your experience more enjoyable

Launch Options:

Type this in your launch options (Right click shortcut and put this in next to your shortcut like

Ex. "C:\Program Files\Counter-Strike Source\hl2.exe" -steam -game cstrike -console -dxlevel 81 -heapsize 262144

Type this in to use what DirectX level you want to use. The level indicates what version of DirectX you want to use. Choosing lower than what your graphic card can handle may imporve FPS.

-dxlevel 95 for DirectX 9c

-dxlevel 90 for DirectX 9

-dxlevel 81 for DirectX 8.1

Heapsize

Type this in to allocate how much memory should be allocated to CS:S.

512MB System Memory: -heapsize 262144

1GB System Memory: -heapsize 524288

2GB System Memory: -heapsize 1048576

Casey's Config

This is a configuation to lower graphics quality but increase fps.

// Casey's Config v2 (CAL compliant)
// Updated for new season by CAL|Stone
// Updated 01/23/07 - Added misc settings section
//_Set Netcode vars_
cl_cmdrate "30"
cl_interp "0.01"
cl_interpolate "1"
cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "20"
rate "10000"
//_Set MP vars_
mp_decals "0" // How many player sprays will be shown.
//_Set Client vars_
cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
r_drawmodeldecals "0" // Models decals (i.e. blood).
r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "3" // Enables net_graph (Required in SS round)
net_graphpos "2" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
clear
echo _Casey's Config v2 (CAL compliant) loaded_

This will help a bit if you want to use it. Don't use it if you don't know anything.

Put this in

C:\Program Files\Counter-Strike Source\cstrike\cfg\autoexec.cfg

User commands
Put this into chat
@browse - go to website like google
ff - displays wheter friendly fire is on
nextmap - displays nextmap
rank - displays rank
rtv or rockthevote - enters rock the vote to change map
statsme - display your stats
thetime - displays the time in central time zone
timeleft - display the timeleft before next map change
top - displays the top rank players
votekick - vote on kicking a player

Oh and sam post your config plz






Message edited by movingTarget - Wednesday, 2007-07-04, 12:20 PM
 
HeadShotDate: Wednesday, 2007-07-04, 1:32 PM | Message # 2
Valuable
Messages: 26
Respect: 0
Status: Offline
Thanks, usefoul very : D

 
Sam_xXxDate: Wednesday, 2007-07-04, 5:03 PM | Message # 3
Am Paranoia

Juggernaut

Messages: 616
Respect: 17
Status: Offline
Quote (movingTarget)
Oh and sam post your config plz

Do u realy need it ? If some one need ugly CS:S i can post it tongue





CSIT = Counter Strike Intelligence™
 
Sam_xXxDate: Sunday, 2007-07-15, 1:54 AM | Message # 4
Am Paranoia

Juggernaut

Messages: 616
Respect: 17
Status: Offline
k, heres my config (KhaoZDragoN asked me to post)

Sam_xXx's CS:S Config v0.1 [Beta] beta

Code
unbindall
bind "TAB" "+showscores"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "," "buyammo1"
bind "." "buyammo2"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "buymenu"
bind "c" "radio3; say .:>>>Play Hard, Go Pro<<<:. @Sam_xXx"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "impulse 100"
bind "g" "drop"
bind "h" "use weapon_knife; say <<< Knife >>>"
bind "i" "showbriefing"
bind "j" "cheer"
bind "k" "+voicerecord"
bind "m" "chooseteam"
bind "n" "nightvision"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "impulse 201"
bind "u" "messagemode2"
bind "v" "buyequip"
bind "w" "+forward"
bind "x" "radio2; say_team .:>>>RRRUUUSSSHHH<<<:. @Sam_xXx"
bind "y" "messagemode"
bind "z" "radio1; say .:>>>Laughing Out Loud<<<:. @Sam_xXx"
bind "CTRL" "+duck"
bind "SHIFT" "+speed"
bind "F1" "autobuy"
bind "F2" "rebuy"
bind "F4" "bug"
bind "F5" "jpeg"
bind "F6" "save quick"
bind "F7" "load quick"
bind "F10" "quit prompt"
bind "MWHEELDOWN" "buy secammo"
bind "MWHEELUP" "buy primammo"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "PAUSE" "pause"
bind "o" "admin"

cl_righthand "1"
cl_rumblescale "1.0"
cl_team "default"
cl_class "default"
cl_debugrumble "0"
cl_detail_max_sway "5"
cl_detail_avoid_radius "64"
cl_detail_avoid_force "0.4"
cl_detail_avoid_recover_speed "0.25"
cl_drawmonitors "0"  // Disables the rendering of ingame "monitors" which contain 3d rendered images.
cl_dynamiccrosshair "0"
cl_upspeed "500"
cl_forwardspeed "500"
cl_backspeed "500"
cl_observercrosshair "1"
cl_buy_favorite_quiet "0"
cl_buy_favorite_nowarn "0"
cl_autowepswitch "0"
cl_autohelp "0"
cl_radartype "0"
cl_radaralpha "200"
cl_locationalpha "150"
cl_crosshaircolor "4"
cl_scalecrosshair "1"
cl_crosshairscale "1200"
cl_crosshairalpha "9999"
cl_crosshairusealpha "1"
cl_radar_locked "1"
cl_mouselook "1"
cl_idealpitchscale "0.8"
cl_spec_mode "3"
cl_allowupload "0"
cl_downloadfilter "all"
cl_allowdownload "1"
cl_soundfile "sound/player/jingle.wav"
cl_logofile "materials/vgui/logos/sam_xxx.vtf"
cl_timeout "30"
cl_showpluginmessages "1"
cl_show_bloodsprays "0"
cl_smooth "0"
cl_pushaway_force "0"
cl_smooth 0
cl_c4dynamiclight 0
cl_ragdoll_collide 0
cl_show_bloodspray 0
cl_interp "0.1"

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_
cl_ejectbrass "0"  // Disables brass ejection
cl_forcepreload "1"  // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "0"  // Enables phsyics props.
cl_phys_props_max "0"  // Maximum amount of physics props allowed
cl_ragdoll_physics_enable "0"  // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
cl_show_splashes "0" // Disables water splashes.

cl_updaterate 20
cl_cmdrate 30

r_gamma "0.5"
r_drawmodelstatsoverlaymax "1.5"
r_drawmodelstatsoverlaymin "0.1"
r_ambientfactor "5"
r_ambientfraction "0.1"
r_ambientmin "0.3"
r_ambientboost "1"
r_eyesize "0"
r_eyeshift_z "0"
r_eyeshift_y "0"
r_eyeshift_x "0"
r_eyemove "0"
r_eyegloss "0"

r_mmx "1"
r_sse "1"
r_sse2 "1"
r_3dnow "1"
r_3dsky 0

r_shadows "0"
r_shadowrendertotexture "0"
r_drawrain "0"
r_WaterDrawReflection "0"
r_WaterDrawRefraction "0"
r_cheapwaterend 1
r_cheapwaterstart 1
r_waterforceexpensive "0"
r_avglight 0
r_decals 0
r_decal_cullsize "9999" // Any decals under this size are not rendered.
r_drawdetailprops 0
r_drawflecks 0
r_drawmodeldecals 0
r_dynamic 0
r_eyes 0
r_lightaverage 0
r_lightinterp 0
r_lod 0
r_occlusion 0
r_renderoverlayfragment 0
r_rootlod 2
r_shadows 0
r_teeth 0
r_dispradius 272
r_dispfullradius 400
r_propsmaxdist 70
r_rainradius 1000
r_rainsplashpercentage 0
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0"

rope_averagelight 0
rope_smooth 0  
rope_subdiv 0
rope_wind_dist 0

sv_pvsskipanimation "1"
sv_noclipaccelerate "5"
sv_noclipspeed "5"
sv_specaccelerate "5"
sv_specspeed "3"
sv_specnoclip "1"
sv_skyname "sky_dust_hdr"
sv_backspeed "0.6"
sv_forcepreload "0"
sv_voiceenable "1"
sv_logbans "0"
sv_log_onefile "0"
sv_logecho "1"
sv_logflush "0"
sv_logfile "1"
sv_logsdir "logs"

fps_max 101
mat_forceaniso 0
mat_antialias 0
mat_bloomscale 0
mat_bumpmap 0
mat_clipz 1
mat_fastnobump 1
mat_fastspecular 1
mat_mipmaptextures 1
mat_hdr_enabled 0
mat_picmip 0
mat_reducefillrate 1
mat_specular 0
mat_trilinear 0
mat_wateroverlaysize 16
mat_vsync 0
mat_monitorgamma 1.6  
mp_decals 0
muzzleflash_light 0

cc_linger_time "1.0"
cc_predisplay_time "0.25"
cc_subtitles "0"
cc_lang ""
crosshair "1"

cam_snapto "0"
cam_idealyaw "90"
cam_idealpitch "0"
cam_idealdist "64"
c_maxpitch "90"
c_minpitch "0"
c_maxyaw "135"
c_minyaw "-135"
c_maxdistance "200"
c_mindistance "30"
c_orthowidth "100"
c_orthoheight "100"

sensitivity "2.790000"

joy_name "joystick"
joy_forwardthreshold "0.15"
joy_sidethreshold "0.15"
joy_pitchthreshold "0.15"
joy_yawthreshold "0.15"
joy_forwardsensitivity "-1"
joy_sidesensitivity "-1"
joy_pitchsensitivity "1"
joy_yawsensitivity "-1"
joy_response_move "1"
joy_response_look "0"
joy_lowend "1"
joy_lowmap "1"
joy_accelscale "0.6"
joy_autoaimdampenrange "0"
joy_autoaimdampen "0"
joy_diagonalpov "0"
joy_display_input "0"
joy_wingmanwarrior_turnhack "0"
lookspring "0"
lookstrafe "0"
joystick "0"
joy_wingmanwarrior_centerhack "0"
joy_axisbutton_threshold "0.3"

m_pitch "0.022"
m_filter "0"
m_side "0.8"
m_yaw "0.022"
m_forward "1"
m_customaccel "0"
m_customaccel_scale "0.04"
m_customaccel_max "0"
m_customaccel_exponent "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_mousespeed "1"

net_scale "5"
net_graphpos "1"
net_graphsolid "1"

hud_fastswitch "1"
hud_classautokill "1"

overview_preferred_mode "1"
overview_preferred_view_size "600"
overview_health "1"
overview_names "1"
overview_tracks "1"
overview_locked "1"
overview_alpha "1.0"

spec_scoreboard "0"
suitvolume "0.25"
scene_showlook "0"
scene_showmoveto "0"
scene_showfaceto "0"

commentary_firstrun "0"
commentary "0"

ai_report_task_timings_on_limit "0"
ai_think_limit_label "0"

npc_height_adjust "1"

xbox_throttlebias "100"
xbox_throttlespoof "200"
xbox_autothrottle "1"
func_break_max_pieces "15"

voice_modenable "1"
voice_forcemicrecord "1"
voice_enable "1"
voice_scale "1"

snd_duckerthreshold "0.15"
snd_duckerreleasetime "2.5"
snd_duckerattacktime "0.5"
snd_ducktovolume "0.55"
snd_mixahead "0.1"
snd_musicvolume "1.0"
snd_pitchquality "1"
snd_digital_surround "0"

adsp_debug "0"
dsp_dist_max "1440.0"
dsp_dist_min "0.0"

volume "1.0"

vprof_warningmsec "10"
vprof_unaccounted_limit "0.3"
vprof_verbose "1"
vprof_graphheight "256"
vprof_graphwidth "512"

texture_budget_background_alpha "128"
texture_budget_panel_bottom_of_history_fraction ".25"
texture_budget_panel_height "284"
texture_budget_panel_width "512"
texture_budget_panel_y "450"
texture_budget_panel_x "0"

budget_panel_height "384"
budget_panel_width "512"
budget_panel_y "50"
budget_panel_x "0"
budget_background_alpha "128"
budget_bargraph_range_ms "16.6666666667"
budget_panel_bottom_of_history_fraction ".25"
budget_history_range_ms "66.666666667"
budget_history_numsamplesvisible "100"
budget_show_history "1"
budget_show_averages "0"
budget_show_peaks "1"
budget_averages_window "30"
budget_peaks_window "30"
budget_bargraph_background_alpha "128"

dsp_enhance_stereo "1"
dsp_volume "1.0"
dsp_slow_cpu "0"

skill "1"
closecaption "0"
con_enable "0"

tv_nochat "13667.000000"
sv_unlockedchapters "1"
bgmvolume "1"
password ""

fog_enable "0"
fog_enable 0
fog_enable_water_fog 0

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set various settings_

budget_show_history 0  
net_graph 3  
sv_forcepreload 1  
rate 10000
fastsprites 2

name "{E0!} Sam_xXx v0.1 [Beta]"





CSIT = Counter Strike Intelligence™


Message edited by Sam_xXx - Sunday, 2007-07-15, 2:03 AM
 
{E0!} Clan Forum » Counter-Strike: Source » General Discussion » Some Stuff for server
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